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・ Eugene Gerrard
・ Eugene Gilbride
・ Eugene Gilhawley
・ Eugene Gill
・ Eugene Glacier
・ Eugene Glass School
・ Eugene Glazer
・ Eugene Gloria
・ Eugene Godsoe
・ Eugene Goland
・ Eugene Goldwasser
・ Eugene Gonsalves
・ Eugene Goodlow
・ Eugene Goodman
・ Eugene Goossen
Eugene Goostman
・ Eugene Gordon
・ Eugene Gordon Lee
・ Eugene Gorman
・ Eugene Grace
・ Eugene Grazia
・ Eugene Grebenik
・ Eugene Green Energy Standard
・ Eugene Greene
・ Eugene Gregan
・ Eugene Group
・ Eugene Guth
・ Eugene H. Killian
・ Eugene H. Merrill (academic)
・ Eugene H. Merrill (politician)


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Eugene Goostman : ウィキペディア英語版
Eugene Goostman

Eugene Goostman is a software program. Initially developed in 2001, by a team of seven people in Princeton, New Jersey, Saint Petersburg, Russia, and Kiev, Ukraine, Goostman portrays a 13-year-old Ukrainian boy—a persona that contains many biographical elements of the developers. Goostman's age was set in accordance with guidelines for readability that suggest adhering to a seventh-grade reading level for materials produced for general audiences.
Goostman was entered in a number of Turing Tests since its creation, and finished second in the 2005 and 2008 Loebner Prize. In June 2012, at an event marking what would have been the 100th birthday of the test's namesake, Alan Turing, Goostman received the highest score in what was promoted as the largest-ever Turing Test, during which it successfully convinced 29% of its judges that it was human.
On 7 June 2014, at a contest marking the 60th anniversary of Turing's death, 33% of the event's judges identified Goostman as human; the event's organizer Kevin Warwick considered it to have passed the Turing Test as a result, per Turing's prediction in his 1950 paper Computing Machinery and Intelligence, that by the year 2000, machines would be capable of fooling 30% of human judges after five minutes of questioning.
== Personality ==

Eugene Goostman is portrayed as being a 13-year-old boy from Odessa, Ukraine, who has a pet guinea pig and a father who is a gynaecologist. Veselov stated that Goostman was designed to be a "character with a believable personality". The choice of age was intentional, as, in Veselov's opinion, a thirteen-year-old is "not too old to know everything and not too young to know nothing" and is aligned with readability guidelines for general populations.〔 In 2014, work was made to improve the bot's "dialog controller", allowing Goostman to output more human-like dialogue.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Eugene Goostman」の詳細全文を読む



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